Description - Award-winning buddy comedy set in 1943, where 14 year-old Judson Conover dreams of sharing adventures with his favorite cartoon movie hero, Dublin McGinn. But when he mysteriously switches bodies with McGinn's comic sidekick, diminutive English teenage genius Thaddeus Thackeray, Judson realizes that surviving animated serials is MUCH harder than it looks. Meanwhile, Thackeray - lost within an all-too-real world at war - must figure out how to set things right. And the only one who can possibly help him is Judson's best friend, Kenny, who isn't quick to believe Thaddeus' rather fantastical story.
KIDS FIRST!® Adult Jurors say - This is a story set in two different worlds: the fantasy world of a 1940s animated movie serial, and the real world (if you dare call any movie setting "real") of a small suburban American town during WWII. To quote from the author: Script is a story set in two different worlds: the fantasy world of a 1940s animated movie serial, and the real world (if you dare call any movie setting "real") of a small suburban American town during WWII. Worlds can blend and one is wise not to "underestimate the power of love that can transcend life and death."In spite of occasional seemingly excessive descriptions by the writer presenting the characters and scenes to the extent of directing, the script unfolds cleverly.
Script has commercial potential. Author presents his choice for animation throughout for both the 'movie reel' and the 'real world' as 'souls are interchanged and they have to live in different bodies.' The script provides sets from 'stone carved ancient tombs and caves' to alleys to school settings to WWII scenes. It is a vivid script where two young men belonging to different worlds make the same wish at the same time.
Key characters have unique qualities and dialogue. Judson (real world) is 14, big ears, buck teeth and loves adventure. Kenny, his friend, is smart, bored by the movie thinking it 'going downhill', shy with girls. Hunter, their bully is mean. Thaddeus, 17, (of the movie screen world) is short, scrawny, English dialect, an adventurer with his father's diary, Dublin McGinn is his friend, muscular, Indian Jones 'without the brains' but who proves himself invaluable. Debaucherie is sinister who wants to steal the crown from Thaddeus. Tone of the script is light, although there are deathly excursions with cobras, dismembered limbs floating like vines in the air, molten lava, and stolen Cadillacs. Yet within these moments each triumph is significant. There are continuous dialogues back and forth - amusing easy and sincere camaraderie. Even the inability of Kenny to dance and communicate with a girl is helped by his new friend Thaddeus, 'be sensitive to women'. Multiple ages would enjoy the action and emotional confidence developed in the characters. Each of the two heroes experiences a reunion with the energy of a deceased brother and parent. Thaddeus realizes that he is 'terrified that he won't always be able to save his friend, Dublin' He switched places because he wanted to be anywhere else than to see that happen. Judson allowed mean Hunter to take the rabbit's foot to save his friend Kenny. Two worlds, four different young men, two soul exchanges. The journey back home.
Pacing has been explained above. At times pacing is confusing and takes a very short detour due to the parallel stories existing side by side. The humor, especially the more streetwise of Judson, is fun and adds vitality and a good banter to the more formal speech of Thaddeus. Ultimately the story remains intact and a compelling read.
I give this screenplay 4.5 out of 5 stars and recommend for ages 8 to12, Juror #11, KIDS FIRST!
KIDS FIRST!® Kid Jurors say - This is a story set in two different worlds: the fantasy world of a 1940s animated movie serial, and the real world (if you dare call any movie setting "real") of a small suburban American town during WWII. To quote from the author: Script is a story set in two different worlds: the fantasy world of a 1940s animated movie serial, and the real world (if you dare call any movie setting "real") of a small suburban American town during WWII. Worlds can blend and one is wise not to "underestimate the power of love that can transcend life and death."
In spite of occasional seemingly excessive descriptions by the writer presenting the characters and scenes to the extent of directing, the script unfolds cleverly.
Script has commercial potential. Author presents his choice for animation throughout for both the 'movie reel' and the 'real world' as 'souls are interchanged and they have to live in different bodies.' The script provides sets from 'stone carved ancient tombs and caves' to alleys to school settings to WWII scenes. It is a vivid script where two young men belonging to different worlds make the same wish at the same time.
Key characters have unique qualities and dialogue. Judson (real world) is 14, big ears, buck teeth and loves adventure. Kenny, his friend, is smart, bored by the movie thinking it 'going downhill', shy with girls. Hunter, their bully is mean. Thaddeus, 17, (of the movie screen world) is short, scrawny, English dialect, an adventurer with his father's diary, Dublin McGinn is his friend, muscular, Indian Jones 'without the brains' but who proves himself invaluable. Debaucherie is sinister who wants to steal the crown from Thaddeus. Tone of the script is light, although there are deathly excursions with cobras, dismembered limbs floating like vines in the air, molten lava, and stolen Cadillacs. Yet within these moments each triumph is significant. There are continuous dialogues back and forth - amusing easy and sincere camaraderie. Even the inability of Kenny to dance and communicate with a girl is helped by his new friend Thaddeus, 'be sensitive to women'. Multiple ages would enjoy the action and emotional confidence developed in the characters. Each of the two heroes experiences a reunion with the energy of a deceased brother and parent. Thaddeus realizes that he is 'terrified that he won't always be able to save his friend, Dublin' He switched places because he wanted to be anywhere else than to see that happen. Judson allowed mean Hunter to take the rabbit's foot to save his friend Kenny. Two worlds, four different young men, two soul exchanges. The journey back home.
Pacing has been explained above. At times pacing is confusing and takes a very short detour due to the parallel stories existing side by side. The humor, especially the more streetwise of Judson, is fun and adds vitality and a good banter to the more formal speech of Thaddeus. Ultimately the story remains intact and a compelling read.
I give this screenplay 4.5 out of 5 stars and recommend for ages 8 to12, Juror #11, KIDS FIRST!
Juror Recommended Age: 8-12
Suggested Retail Price: $
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CALLIE POLLY-OLI COW - ROBERT LUGTO
Series: SCREENPLAY, AGES 8-18
Description - This book is the first of a series for this author. These books referred to as ALPHABET SOUP ANIMAL SERIES are a compilation of tongue-twister stories about animals. The stories over dramatize the use of words that begin with one particular alphabet letter. Callie-Polly-Oli Cow is an example. The letter 'C' is dominant. The result is a unique tale about a cow. Look for more stories to follow! Then, add books to your collection. The final result will be your child's first set of encyclopedias with bright, dynamic and colorful pictures. Your child will be introduced to an advanced vocabulary; and as a toddler or elementary student; have great fun reading as a result of the tongue twisters!
KIDS FIRST!® Adult Jurors say - Callie Cow, referred to as a 'dame', is lively. She is looking for a suitor and has particular tastes. Why she wants one is never made clear except she does. As a character she is strong and visual as is Captain Clam who wins her heart. A weakness is in the lack of character description such as with Captain Clam who becomes enamored of Cally Polly from a newspaper photograph. His physical appearance is not provided. The combination of narrator, character interaction with the audience, overuse of alliteration is confusing and weakens the slender storyline. We give this screenplay 3.5 out of 5 stars and recommend it for ages 5 to 8. By Juror #11, KIDS FIRST!
KIDS FIRST!® Kid Jurors say - Callie Cow, referred to as a 'dame', is lively. She is looking for a suitor and has particular tastes. Why she wants one is never made clear except she does. As a character she is strong and visual as is Captain Clam who wins her heart. A weakness is in the lack of character description such as with Captain Clam who becomes enamored of Cally Polly from a newspaper photograph. His physical appearance is not provided. The combination of narrator, character interaction with the audience, overuse of alliteration is confusing and weakens the slender storyline. We give this screenplay 3.5 out of 5 stars and recommend it for ages 5 to 8. By Juror #11, KIDS FIRST!
Juror Recommended Age: 8-18
Suggested Retail Price: $
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POOF! - WAYNE BALTZ
Series: SCREENPLAY, AGE 5-12
Description - POOF! is an imaginative, kids-scaled fantasy/adventure with splashes of comedy and drama throughout. Told from a kid's-eye-view, it takes place "in the neighborhood," and the only special effect is invisibility. This script is adapted from the 1st book of our published 3-title "Invisible Kid" book series (we own all rights) that we've been taking to elementary & middle schools for some years. Very popular with the 80,000 kids we've visited with! And at every appearance the most common, breathless question we hear is, "Are you going to make a movie of this?!" This live-action feature stands alone as a complete and satisfying story or, like our books, can be the 1st of a series of 3.
KIDS FIRST!® Adult Jurors say - There is so much to love about this script; it's worth letting it expand to its full potential. The presence of magic unleashes kids' ability to see beyond their world. It expands their perception of what's possible. For adults it does the same but it also carries the burden of hope, a hope beyond hope that transcends their life experience of constraint and limitation. A screenplay about magic needs to blow out those walls that keep us from believing. To do that, a writer can't let life limit him or her. This is drama. This is fantasy. A screenwriter has got to be unafraid of elevating the emotion that will capture the audience and make the story transcend the normal. This means the storyteller should almost have a presence. The narrator should find the situations Casey encounters just as amazing as she does. There should be more magic, more enthusiasm, in the narrative voice - not a wide-eyed magical tone but more anticipation. - a tone that sets up important scenes with greater tension.And pictures. Tell us the story in pictures. Ramp the tension with settings that feel uneasy. Make the lurking SUV scarier - even appearing in the background in scenes where it currently isn't included. Give us Casey's face at the beginning, enraptured by her TV screen; the stuttering blue light flashing on her wide eyes - maybe with spooky music - as the shadowy figure comes up the stairs. Again, look at the pictures Spielberg uses to set a scene before we even know what it's going to be about.
Casey's arc. And at the end, Casey should finish her arc by being a changed person - someone different than the Casey who started. To a very great degree you have accomplished this. When Terence is in his shop, Casey does show us how magic has become a part of her understanding of life - that dreams do come true. It just needs to be a higher ending - more emotional. Of course, Terence, the Leprechaun has made everything work, but Casey and our understanding of how things work in life is altered - more inclusive of the possibility of magic. And we all need the possibility of magic in our lives.
I give this 4.5 out of 5 stars, recommend it for ages 5 to 12. Reviewed by Juror #12, KIDS FIRST!
KIDS FIRST!® Kid Jurors say - There is so much to love about this script; it's worth letting it expand to its full potential. The presence of magic unleashes kids' ability to see beyond their world. It expands their perception of what's possible. For adults it does the same but it also carries the burden of hope, a hope beyond hope that transcends their life experience of constraint and limitation. A screenplay about magic needs to blow out those walls that keep us from believing. To do that, a writer can't let life limit him or her. This is drama. This is fantasy. A screenwriter has got to be unafraid of elevating the emotion that will capture the audience and make the story transcend the normal. This means the storyteller should almost have a presence. The narrator should find the situations Casey encounters just as amazing as she does. There should be more magic, more enthusiasm, in the narrative voice - not a wide-eyed magical tone but more anticipation. - a tone that sets up important scenes with greater tension.
And pictures. Tell us the story in pictures. Ramp the tension with settings that feel uneasy. Make the lurking SUV scarier - even appearing in the background in scenes where it currently isn't included. Give us Casey's face at the beginning, enraptured by her TV screen; the stuttering blue light flashing on her wide eyes - maybe with spooky music - as the shadowy figure comes up the stairs. Again, look at the pictures Spielberg uses to set a scene before we even know what it's going to be about.
Casey's arc. And at the end, Casey should finish her arc by being a changed person - someone different than the Casey who started. To a very great degree you have accomplished this. When Terence is in his shop, Casey does show us how magic has become a part of her understanding of life - that dreams do come true. It just needs to be a higher ending - more emotional. Of course, Terence, the Leprechaun has made everything work, but Casey and our understanding of how things work in life is altered - more inclusive of the possibility of magic. And we all need the possibility of magic in our lives.
I give this 4.5 out of 5 stars, recommend it for ages 5 to 12. Reviewed by Juror #12, KIDS FIRST!
Juror Recommended Age: 5-12
Suggested Retail Price: $
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BIKE, THE - TIMOTHY BENSON
Series: SCREENPLAY, AGE 5-12
Description - A ten-year-old boy's quest for his dream bike takes some interesting and unexpected turns.
KIDS FIRST!® Adult Jurors say - A young African/American boy works odd jobs to buy a Rocket Bike for Christmas. Although faced daily with abuse from bullies that are intent on ruining his dreams, he is guided by the love of his mom and the wisdom of the toy shop owner to instead, secretly help the very family whose son was his main tormentor. The two young adversaries become free of the need to torment or the need to be defensive in fear and become allies who can work side by side.
KIDS FIRST!® Kid Jurors say - A young African/American boy works odd jobs to buy a Rocket Bike for Christmas. Although faced daily with abuse from bullies that are intent on ruining his dreams, he is guided by the love of his mom and the wisdom of the toy shop owner to instead, secretly help the very family whose son was his main tormentor. The two young adversaries become free of the need to torment or the need to be defensive in fear and become allies who can work side by side.
Juror Recommended Age: 10-18
Suggested Retail Price: $
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