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I gave Sass and Traz Save The Library 4.5 out of 5 stars due to subject matter. It would benefit from a tighter re-write. The script addresses the conflict technology faces in co-existing or destroying places of learning. The script's writing characters out of their cobwebbed and forgotten drawers and making them dimensional experiences is clever. It falls short only in that a temporary halt to the destruction of the library is achieved and no real concrete understanding is achieved. The script is entertaining with the diverse family of a football player and telepathic twins, one of whom is in a wheelchair. The characters are a strength - a charming bee-hived librarian that reads books aloud while their magical characters - pirates, a pirate's brave daughter dressed in pink, King Arthur and Lancelot, Einstein and tiny, crawling dinosaurs. They all pop up within the story to tell their stories, offer solutions and express their love for their home in the sanctuary of the library. A halt to the demolition, though temporary, might indeed happen and as a team, they do their best. I recommend this for ages 8 to 12, plus adult. Reviewed by Juror #11.
I gave Sass and Traz Save The Library 4.5 out of 5 stars due to subject matter. It would benefit from a tighter re-write. The script addresses the conflict technology faces in co-existing or destroying places of learning. The script's writing characters out of their cobwebbed and forgotten drawers and making them dimensional experiences is clever. It falls short only in that a temporary halt to the destruction of the library is achieved and no real concrete understanding is achieved. The script is entertaining with the diverse family of a football player and telepathic twins, one of whom is in a wheelchair. The characters are a strength - a charming bee-hived librarian that reads books aloud while their magical characters - pirates, a pirate's brave daughter dressed in pink, King Arthur and Lancelot, Einstein and tiny, crawling dinosaurs. They all pop up within the story to tell their stories, offer solutions and express their love for their home in the sanctuary of the library. A halt to the demolition, though temporary, might indeed happen and as a team, they do their best. I recommend this for ages 8 to 12, plus adult. Reviewed by Juror #11.
Sassafras and Alcatraz are twins who couldn't be more different, expect for the fact that they love their local library and their mother is best friends with the librarian. They sit in the library while their mother coaches their older brothers football team. The librarian, Ms Burns, tells them the Mayor is going to demolish the library to make way for a car park and there is nothing she can do about it. When Sass goes down to the basement for the packing boxes, she puts her hands on the old library files that hold the Dewey Decimal Cards and something magical happens. She calls the characters of the books to life. The library is helping them to find a way to fight. Can they find the right combination of characters, including the knights, pirates and scientists, to stop the council and save the library?
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