The story is about a boy and his two friends playing a video game where the character reflects their inner self. But what is the outcome of the game? I like about the content. It's short but it keeps the viewers entrained with a simple video game design that keeps the viewers curious about what the outcome is. The quality of camerawork is quite good. One character looks like a knight from the future, the other one looks like an alien and the last one looks like a mouse. The background takes place in the boys' respective bedrooms and the background then shifts to the video game map. The background music enhances the developments of the story by making the video game part feel realistic. The character development is not very obvious, but the big brother displays sportsmanship when he lets his younger brother win the game. The production designer made an outstanding contribution by making the whole scene look realistic (in particular, the video game part, where it looked like it is right out of real video game that is available in IRL). My favorite part of the short is when the big brother complimented that his younger brother is getting better at the game.
The message is about sportsmanship and complimenting others.
I give Level One 5 out of 5 stars and recommend it for ages 5 to 12, plus adults. It teaches siblings on how to handle relationships and also teaches sportsmanship. By Tom W., KIDS FIRST!
The storyline follows three friends who get together to play a video game, each selecting an avatar that suits their personality. When the game gets underway, they seem to be living through their avatar and it begs the question of how that will change their real live relationship with one another.
The animation is pretty simple 2D with bright images when the plays are engaged in the game and black, white and pink when they are in "real life." The idea in the story is about how gamers experience life with others when they are playing a game and how relations that take place there may flow over into their real life. We see them collaborating during the game to help each other out, and then, we observe them later (in real live) discussing it. It's an interesting idea, but I'm not sure that it's fully realized. However, I do find it entertaining. I'm curious as to the reaction to it by gamers.
The message is about relationship flow over from gaming friends to real life friends.
I give Level 3.5 out of 5 stars and recommend it for ages 8 to 14, plus adults. By Julie S., KIDS FIRST!
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